

I don't know if this will break the current version of the pp calculations for long notes but it is certainly a point of concern. Although, this comes with the question if mappers should map with percy lns in mind or not. Percy lns definetively breaks loose ln wall patterns but not the ones that are dense enough. If you press certain long notes as shortnotes, wouldn't it make sense for them to look similar? It felt a little bit weird when i started playing mania that certain long notes look so long when they act as short notes.

While I understand that the devs do not care about changing the meta in how the patterns are being played, from a mapper perspective it simply hurts to see your original creation being butchered and simplified by a visual change that is in reality just almost the same as if you modified an original notechart.īeta Was this translation helpful? Give feedback. In comparison to osu!standard this would be similar to making a skin which would reduce the slider complexity so that the sliderbody only goes through the ticks ignoring the original curves mapped by a mapper. It can completely remove the original patterns the mapper intended to map (reducing reverse longnote walls to a shortnote pattern with only a few longnotes visible - instead of reading the gaps between the objects and pulling your fingers upwards when the right time comes you simply press it like a normal note and release way earlier, ignoring the supposed length of an object). This esentially changes the way patterns in the notechart are to be read and played by the player into a different, simpler ones. You can dim the LN body and it will reduce clutter as well, the problem with percy LN is that it changes the length of a hold object, basically it can reduce 1/8, 1/4 or sometimes even longer beat longnotes into a single short note. Fish 1.2.3 - Changed Cursor, Menu button backgrounds, Input overlay, and Menu background images.This isn't like dimming the long note body though.Fish 1.2.2 - Changed sliderpoints and object numbers to match score and combo numbers.I have started a new skin from scratch (not using any elements from existing skins) at OsuFishNew: Updates: I plan on redoing most of this skin in a Ship of Theseus style (little by litle one piece at a time until the whole thing is different). This Osu Skin is made with pieces from Cookiezi's old skin (SameSkinButNoHitCirclesWierdName) as well as the charui_skin_1_2, Brighter-Lights, and various elements from Osu Fish Skin Final Version (will be released officially if all owners of the original files give the ok) Link to the project Fish Skin, the first skin I made (deprecated) This project is my attempt to make an osu skin from scratch I will create new assets for the Fish-Skin to make it more similar to this skin. It is a lot easier to read than the old skin. Fish-Ameliorate - This is a new skin I found and have since modified to be slightly better.Fish Mix v2.4 - Add spinner assets, fix approach circles, make the cursor nicer, and change the color scheme.Fish Mix v2.3 - Change default cursor color.Fish Mix v2.2 - Fix approach circle on low resolution.Sliders and circles are different colors. Uses new score letters and new hit indicators. Fish Mix v2 - Completely new style for standard.Fish Mix v1.3 - Hit elements are darker so Kiai time is less distracting.Fish Mix v1.2 - Use skin elements from the O2Jam U Ultimate skin for mania.

#O2jam skin osu update
